Tell me in your Starsector universe! Share public link
Jax stumbled, his eyes wide. “The reactor just… reset. It’s reading green. All of it. Captain, what did you do?”
Instead of just giving yourself infinite credits, you can use the mod to balance the sector. Did the Sindrian Diktat get wiped out by pirates too early? You can use commands to revive their markets or spawn defense fleets to keep the political map interesting. Did a modded faction become too overpowered? You can nerf their standing or remove specific markets. This level of control transforms Starsector from a static game into a dynamic sandbox where you curate the narrative.
Master Starsector: Why Additional Console Commands Make a Great Game Better starsector additional console commands better
Beyond basic credit and supply spawning, several advanced commands provide deeper control over Starsector’s underlying simulation engines. Best Used For Practical Example RunCode
campaign.givePlayerCargo(itemId, amount)
Typing list items yields a wall of text. Instead, use filters: Tell me in your Starsector universe
: Almost all command mods require LazyLib to function. Ensure it is enabled in your mod list.
Now go. Type addofficer 5 and build the fleet of your dreams.
: Uncovers the entire hyperspace map, showing all hidden slipstreams, ruins, and remnant systems. It’s reading green
Forcing specific hazard ratings or resource nodes onto your colonies.
For many captains in the Persean Sector, the grind is the point. The slow haul of early-game surveying, the painstaking accumulation of credits, and the brutal losses of ships you spent hours outfitting are what define the Starsector experience. But for others—modders, sandbox enthusiasts, or those who simply want to test a specific ship build without spending 40 cycles earning the credits—the vanilla game can feel restrictive.
Mod development
She wasn't.