As the project progressed, RTGI_033 shared their work with the graphics community, releasing updates and beta versions of their shader. Enthusiasts and professionals alike took notice, providing valuable feedback and encouragement. The shader began to gain traction, with users clamoring for more features and improvements.
Running it at 4K was extremely demanding. Many users in 2021 paired it with resolution scaling (running the game at 1080p/1440p and upscaling) to maintain 60 FPS.
One of the most significant updates in the 0.33 release was the addition of motion vectors, which drastically improved the accuracy of lighting during fast movement. Key Features of Version 0.33 (2021) reshade ray tracing shader rtgi 033 2021
Understanding the 3D geometry of the scene.
If the world looks inverted or broken when you turn on RTGI, check the RESHADE_DEPTH_IS_REVERSED or RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN toggles in the global variable settings. Advanced Tweaking for Performance and Quality As the project progressed, RTGI_033 shared their work
Setting up RTGI v0.33 required patience but was achievable for most PC users.
: It accurately models how light bounces off surfaces, transferring colors from one object to another (color bleeding) and adding realistic ambient occlusion (AO) that grounds objects in the scene. NVIDIA Collaboration Running it at 4K was extremely demanding
: Improvements were made to handle high-intensity light sources, preventing the "light flickering" that occurred when lighting values were tuned aggressively. Technical Impact on Visuals
Controls how many rays are cast per pixel. Set to 3 for gameplay; reserve 5 or higher for screenshots.
Optimizing code to lower the massive frame-rate cost associated with screen-space ray tracing. Key Features Introduced and Refined in v0.33 1. Advanced Denoising Infrastructure