-- FE Vulnerability Scanner by ScriptingMaster local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage")
Avoid using third-party scripts or administration models unless they are open-source and heavily vetted by the developer community.
A RemoteEvent instance must be placed in a replicated folder, usually inside ReplicatedStorage . This serves as the secure gateway for data transfer. 3. The Server Script (The Execution Engine)
Remember, the scripts provided here are for educational purposes and legitimate game moderation only. Always respect Roblox's Terms of Service and community guidelines. FE Ban Kick Script - ROBLOX SCRIPTS
Follow this structure to build a baseline, secure administration system in Roblox Studio. Step 1: Set Up the Environment Open Roblox Studio.
Stay safe, script ethically, and enjoy the power of true server-side moderation.
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Roblox utilizes Hyperion (by Denuvo) as its primary anti-cheat mechanism. Executing scripts that manipulate memory or inject code into the Roblox client will trigger automated flags, leading to immediate HWID (Hardware ID) bans, alt-account sweeps, and permanent deletion of main accounts. Malware and Phishing
Exploit developers know you want power. They hide code like this in innocent-looking kick scripts:
-- Path: ServerScriptService.AdminHandler local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local AdminAction = ReplicatedStorage:WaitForChild("AdminNetwork"):WaitForChild("AdminAction") -- REPLACE THESE WITH THE USER IDs OF YOUR ADMINS local ALLOWED_ADMINS = [12345678] = true, -- Developer ID [87654321] = true -- Moderator ID -- Persistent ban store using DataStoreService local DataStoreService = game:GetService("DataStoreService") local BanDataStore = DataStoreService:GetDataStore("GameBanList_v1") local function playerHasPermission(player) return ALLOWED_ADMINS[player.UserId] == true end -- Handle incoming ban/kick requests AdminAction.OnServerEvent:Connect(function(player, actionType, targetName, reason) -- CRITICAL SECURITY: Verify sender identity if not playerHasPermission(player) then warn(player.Name .. " attempted unauthorized admin action!") return end -- Find target player object local targetPlayer = Players:FindFirstChild(targetName) reason = reason or "No reason specified." if actionType == "Kick" then if targetPlayer then targetPlayer:Kick("\n[Kicked by Admin]\nReason: " .. reason) print(targetPlayer.Name .. " was successfully kicked.") end elseif actionType == "Ban" then -- Process online target if targetPlayer then -- Save ban state to DataStore using UserId pcall(function() BanDataStore:SetAsync(tostring(targetPlayer.UserId), Banned = true, Reason = reason) end) targetPlayer:Kick("\n[Banned by Admin]\nReason: " .. reason) print(targetPlayer.Name .. " was successfully banned.") else -- Process offline target via Username lookup local success, targetUserId = pcall(function() return Players:GetUserIdFromNameAsync(targetName) end) if success and targetUserId then pcall(function() BanDataStore:SetAsync(tostring(targetUserId), Banned = true, Reason = reason) end) print(targetName .. " (Offline) was successfully banned.") else warn("Could not find user: " .. tostring(targetName)) end end end end) -- Check ban status when any player connects Players.PlayerAdded:Connect(function(player) local data local success, err = pcall(function() data = BanDataStore:GetAsync(tostring(player.UserId)) end) if success and data and data.Banned then player:Kick("\n[Banned from Server]\nReason: " .. (data.Reason or "Prior Ban")) end end) Use code with caution. Step 3: The Client-Side Execution ( LocalScript ) Follow this structure to build a baseline, secure
If you see a YouTube video or a sketchy website promising a "Universal FE Ban Tool" that lets you ban anyone in any game, it is almost certainly a scam or a virus.
: Paste the server-side script into a Script object in ServerScriptService. This script will handle all server-side logic including security checks, database operations, and player removal.
The definitive guide to understanding, deploying, and protecting games against Roblox Filtering Enabled (FE) ban and kick scripts.