By Sushil Goel Repack - Computer Graphics Book

MCA, B.E., B.Tech, M.Sc., Diploma students.

: Undergraduate and postgraduate students (B.Tech, BCA, MCA, M.SC). : K.K. Book Depot (Latest editions published around 2024). : Approximately 208 to 240 pages , depending on the edition. : Primarily available in through retailers like This text is widely recognized for its lucid style

Using 4-bit region codes to quickly accept, reject, or split lines.

in Computer Science and Information Technology computer graphics book by sushil goel

Rather than relying on a specific programming language API (like modern OpenGL, DirectX, or WebGL), the book focuses heavily on the underlying math and pseudo-code. This ensures that the knowledge gained is language-agnostic; once you understand the logic, you can implement it in C, C++, Java, or Python. Who is this Book For?

The heavy reliance on mathematical algorithms to render curves, surfaces, and color palettes. Core Topics Covered in the Book

How to use the book effectively (study plan) MCA, B

To make objects look realistic, computer graphics must simulate light. Goel touches upon the introductory concepts of rendering:

The computer graphics book by Sushil Goel is structured specifically to cater to undergraduate and postgraduate students of computer science, computer applications (BCA/MCA), and engineering. The textbook focuses on clarity, utilizing simple language and structured pseudo-code to explain how computers render 2D and 3D images on a screen.

Why Goel excels here: He uses simple black-and-white diagrams (rare in expensive color textbooks) that are easy to replicate in exam answer sheets. Book Depot (Latest editions published around 2024)

How control points dictate the trajectory and smoothness of a curve.

Abundant geometric illustrations that make abstract coordinate systems easier to visualize. Focus on Core Algorithms